rebind for gaming layer

This commit is contained in:
Daniel Bauer
2024-11-27 10:17:01 +01:00
parent ea932b2ac1
commit e4459df0b2

View File

@@ -142,10 +142,10 @@
display-name = "WASD";
bindings = <
&kp TILDE &kp N1 &kp N2 &kp N3 &kp N4 &trans &trans &trans &trans &trans
&kp TAB &kp TAB &kp Q &kp W &kp E &kp R &trans &trans &trans &trans &trans &trans
&trans &kp LCTRL &kp LCTRL &kp A &kp S &kp D &kp F &trans &trans &trans &trans &trans &trans &trans
&kp LSHIFT &kp LSHIFT &kp Z &kp X &kp C &kp V &trans &trans &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans
&kp ESC &kp N5 &kp Q &kp W &kp E &kp R &trans &trans &trans &trans &trans &trans
&trans &kp TAB &kp LCTRL &kp A &kp S &kp D &kp F &trans &trans &trans &trans &trans &trans &trans
&kp M &kp LSHIFT &kp Z &kp X &kp C &kp V &trans &trans &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans
>;
sensor-bindings = <&inc_dec_kp C_VOL_DN C_VOL_UP &inc_dec_kp PG_DN PG_UP>;