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corax-zmk-config/config/boards/shields/corax56/corax56.keymap
2024-02-18 11:42:39 +01:00

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#include <behaviors.dtsi>
#include <dt-bindings/zmk/bt.h>
#include <dt-bindings/zmk/keys.h>
#include <dt-bindings/zmk/outputs.h>
#include <dt-bindings/zmk/ext_power.h>
#define COLEMAK 0
#define QWERTY 1
#define WASD 2
#define SYM 3
#define NAV 4
#define ADJUST 5
// tapdance timing
#define TAPTERM 100
// additional caps word keys
&caps_word {
continue-list = <UNDERSCORE MINUS LS(MINUS) UP DOWN LEFT RIGHT BSPC DEL>;
};
// faster layertap
&lt {
quick-tap-ms = <0>;
tapping-term-ms = <200>;
};
// faster modtap
&mt {
tapping-term-ms = <200>;
};
/ {
macros {
// undead `
ud_grave: ud_grave {
compatible = "zmk,behavior-macro";
#binding-cells = <0>;
wait-ms = <10>;
tap-ms = <10>;
bindings = <&kp GRAVE &kp SPACE>;
};
// undead ~
ud_tilde: ud_tilde {
compatible = "zmk,behavior-macro";
#binding-cells = <0>;
wait-ms = <10>;
tap-ms = <10>;
bindings = <&kp TILDE &kp SPACE>;
};
// undead ^
ud_caret: ud_caret {
compatible = "zmk,behavior-macro";
#binding-cells = <0>;
wait-ms = <10>;
tap-ms = <10>;
bindings = <&kp CARET &kp SPACE>;
};
// undead '
ud_sqt: ud_sqt {
compatible = "zmk,behavior-macro";
#binding-cells = <0>;
wait-ms = <10>;
tap-ms = <10>;
bindings = <&kp SQT &kp SPACE>;
};
// undead "
ud_dqt: ud_dqt {
compatible = "zmk,behavior-macro";
#binding-cells = <0>;
wait-ms = <10>;
tap-ms = <10>;
bindings = <&kp LS(SQT) &kp SPACE>;
};
// ascii arrow ->
asc_arr: asc_arr {
compatible = "zmk,behavior-macro";
#binding-cells = <0>;
wait-ms = <10>;
tap-ms = <10>;
bindings = <&kp MINUS &kp LS(DOT)>;
};
};
combos {
compatible = "zmk,combos";
gm_capsword {
bindings = <&caps_word>;
// caps on G+M
key-positions = <28 29>;
};
sticky_adjust {
bindings = <&sl ADJUST>;
// sticky adjust layer on LALT+RALT
key-positions = <51 56>;
};
};
keymap {
compatible = "zmk,keymap";
colemak_layer {
display-name = "Colemak";
bindings = <
&kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &kp N6 &kp N7 &kp N8 &kp N9 &kp N0
&kp TAB &kp Q &kp W &kp F &kp P &kp B &kp J &kp L &kp U &kp Y &ud_sqt &kp BSPC
&kp ESC &kp LCTRL &kp A &kp R &kp S &kp T &kp G &kp M &kp N &kp E &kp I &kp O &kp BSPC &kp RC(RA(F13))
&mt LSHFT LBRC &kp Z &kp X &kp C &kp D &kp V &kp C_MUTE &kp C_PP &kp K &kp H &kp COMMA &kp DOT &kp DEL &mt RSHFT RBRC
&kp LGUI &kp LALT &mo SYM &kp SPACE &kp ENTER &lt NAV ESC &kp RALT &kp RGUI
>;
sensor-bindings = <&inc_dec_kp C_VOL_DN C_VOL_UP &inc_dec_kp PG_DN PG_UP>;
};
qwerty_layer {
display-name = "QWERTY";
bindings = <
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&trans &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &trans
&trans &trans &kp A &kp S &kp D &kp F &kp G &kp H &kp J &kp K &kp L &kp SEMI &trans &trans
&trans &kp Z &kp X &kp C &kp V &kp B &trans &trans &kp N &kp M &kp COMMA &kp DOT &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans
>;
sensor-bindings = <&inc_dec_kp C_VOL_DN C_VOL_UP &inc_dec_kp PG_DN PG_UP>;
};
gaming_layer {
display-name = "WASD";
bindings = <
&kp N5 &kp N1 &kp N2 &kp N3 &kp N4 &trans &trans &trans &trans &trans
&trans &kp TAB &kp Q &kp W &kp E &kp R &kp Y &kp U &kp I &kp O &kp P &trans
&trans &trans &kp LCTRL &kp A &kp S &kp D &kp F &kp H &kp J &kp K &kp L &kp SEMI &trans &trans
&trans &kp LBRC &kp Z &kp X &kp C &kp V &trans &trans &kp N &kp M &kp COMMA &kp DOT &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans
>;
sensor-bindings = <&inc_dec_kp C_VOL_DN C_VOL_UP &inc_dec_kp PG_DN PG_UP>;
};
// left mod
sym_layer {
display-name = "Symbols";
bindings = <
&kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp F6 &kp F7 &kp F8 &kp F9 &kp F10
&trans &none &kp BSLH &kp PRCNT &kp DLLR &kp RA(LS(S)) &none &kp PIPE &ud_caret &kp SLASH &kp RA(N5) &kp F11
&kp LA(ESC) &trans &none &kp LPAR &kp RPAR &kp COLON &asc_arr &none &ud_dqt &kp UNDER &kp LBKT &kp RBKT &trans &trans
&trans &none &ud_grave &kp AT &kp AMPS &none &trans &trans &none &kp HASH &kp QMARK &kp EXCL &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans
>;
sensor-bindings = <&inc_dec_kp C_VOL_DN C_VOL_UP &inc_dec_kp PG_DN PG_UP>;
};
// right mod
nav_layer {
display-name = "Num/Nav";
bindings = <
&kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp F6 &kp F7 &kp F8 &kp F9 &kp F10
&trans &kp LBKT &kp N7 &kp N8 &kp N9 &kp PLUS &none &kp INS &kp PSCRN &kp PAUSE_BREAK &none &trans
&trans &trans &kp DOT &kp N1 &kp N2 &kp N3 &kp EQUAL &kp LEFT &kp DOWN &kp UP &kp RIGHT &kp SEMI &trans &trans
&trans &ud_tilde &kp N4 &kp N5 &kp N6 &kp STAR &trans &trans &kp HOME &kp PG_DN &kp PG_UP &kp END &none &trans
&trans &kp MINUS &kp N0 &trans &trans &trans &trans &trans
>;
sensor-bindings = <&inc_dec_kp C_VOL_DN C_VOL_UP &inc_dec_kp C_PREV C_NEXT>;
};
adjust_layer {
display-name = "Adjust";
bindings = <
&trans &trans &trans &trans &sys_reset &sys_reset &trans &trans &trans &trans
&trans &to QWERTY &trans &to WASD &ext_power EP_TOG &trans &trans &trans &trans &trans &trans &trans
&bt BT_CLR &trans &trans &bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &out OUT_TOG &trans &bt BT_NXT &bt BT_PRV &out OUT_TOG &trans &trans &trans
&trans &trans &trans &to COLEMAK &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans
>;
sensor-bindings = <&inc_dec_kp C_VOL_DN C_VOL_UP &inc_dec_kp PG_DN PG_UP>;
};
};
};