fixed, documentation and update to team module
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@@ -2,11 +2,16 @@ require 'sightstone/modules/sightstone_base_module'
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require 'sightstone/summoner'
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require 'sightstone/summoner'
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require 'sightstone/team'
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require 'sightstone/team'
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# module to make calls to the team api
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class TeamModule < SightstoneBaseModule
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class TeamModule < SightstoneBaseModule
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def initialize(sightstone)
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def initialize(sightstone)
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@sightstone = sightstone
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@sightstone = sightstone
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end
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end
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# call to receive all teams for a summoner
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# @param [Summoner, Fixnum] summoner summoner object or id of a summoner
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# @param optional [Hash] optional arguments: :region => replaces default region
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# @ return [Array<Team>] An array containing all teams of the given summoner
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def teams(summoner, optional={})
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def teams(summoner, optional={})
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region = optional[:region] || @sightstone.region
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region = optional[:region] || @sightstone.region
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id = if summoner.is_a? Summoner
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id = if summoner.is_a? Summoner
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@@ -15,7 +20,7 @@ class TeamModule < SightstoneBaseModule
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summoner
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summoner
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end
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end
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uri = "https://prod.api.pvp.net/api/#{region}/v2.1/team/by-summoner/#{id}"
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uri = "https://prod.api.pvp.net/api/lol/#{region}/v2.2/team/by-summoner/#{id}"
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response = _get_api_response(uri)
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response = _get_api_response(uri)
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_parse_response(response) { |resp|
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_parse_response(response) { |resp|
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@@ -1,18 +1,32 @@
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# A Team
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# @attr [Fixnum] createDate UNIX timestamp of team creation
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# @attr [String] fullId id of the team
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# @attr [Fixnum] lastGameDate UNIX timespamp of last game
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# @attr [Fixnum] lastJoinDate UNIX timestamp of the date where the newest player joined the team
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# @attr [Fixnum] lastJoinedRankedTeamQueueDate UNIX timestamp of latest team game
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# @attr [Array<TeamHistoryGame>] matchHistory List of latest games
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# @attr [Fixnum] modifyDate UNIX timestamp of latest team modification
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# @attr [String] name team name
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# @attr [Roster] roster team roster
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# @attr [Fixnum] secondLastJoinDate UNIX timestamp of second latest join date of a member
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# @attr [String] status team status
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# @attr [String] tag tag of the team
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# @attr [Array<TeamStat>] teamStatSummary array containing the stats of the team
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# @attr [Fixnum] thridLastJoinDate UNIX timestamp of third latest join date of a member
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class Team
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class Team
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attr_accessor :teamStatSummary, :status, :tag, :roster, :lastGameDate, :modifyDate, :teamId, :timestamp, :lastJoinDate, :secondLastJoinDate, :matchHistory, :lastJoinedRankedTeamQueueDate, :name, :thirdLastJoinDate, :createDate
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attr_accessor :teamStatSummary, :status, :tag, :roster, :lastGameDate, :modifyDate, :teamId, :lastJoinDate, :secondLastJoinDate, :matchHistory, :lastJoinedRankedTeamQueueDate, :name, :thirdLastJoinDate, :createDate
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def initialize(data)
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def initialize(data)
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@status = data['status']
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@status = data['status']
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@tag = data['tag']
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@tag = data['tag']
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@roster = Roster.new(data['roster'])
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@roster = Roster.new(data['roster'])
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@lastGameDate = data['lastGameDate']
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@lastGameDate = data['lastGameDate']
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@modifyDate = data['modifyDate']
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@modifyDate = data['modifyDate']
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@teamId = data['teamId']['fullId']
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@teamId = data['fullId']
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@timestamp = data['timestamp']
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@lastJoinDate = data['lastJoinDate']
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@lastJoinDate = data['lastJoinDate']
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@secondLastJoinDate = data['secondLastJoinDate']
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@secondLastJoinDate = data['secondLastJoinDate']
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@matchHistory = []
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@matchHistory = []
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data['matchHistory'].each do |game|
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data['matchHistory'].each do |game|
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matchHistory << Game.new(game)
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matchHistory << TeamHistoryGame.new(game)
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end
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end
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@lastJoinedRankedTeamQueueDate=data['lastJoinedRankedTeamQueueDate']
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@lastJoinedRankedTeamQueueDate=data['lastJoinedRankedTeamQueueDate']
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@name = data['name']
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@name = data['name']
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@@ -26,6 +40,9 @@ class Team
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end
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end
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end
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end
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# class to represent the roster of a team
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# @attr [Fixnum] ownerId summoner ID of the team owner
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# @attr [Array<Member>] memberList list of all team members
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class Roster
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class Roster
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attr_accessor :ownerId, :memberList
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attr_accessor :ownerId, :memberList
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def initialize(data)
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def initialize(data)
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@@ -37,6 +54,11 @@ class Roster
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end
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end
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end
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end
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# member of a team
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# @attr [Fixnum] joinDate UNIX timestamp of join date
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# @attr [Fixnum] inviteDate UNIX timestamp of invitation date
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# @attr [String] status status of the team member
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# @attr [Fixnum] playerId summoner ID of the member
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class Member
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class Member
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attr_accessor :joinDate, :inviteDate, :status, :playerId
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attr_accessor :joinDate, :inviteDate, :status, :playerId
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def initialize(data)
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def initialize(data)
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@@ -47,20 +69,37 @@ class Member
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end
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end
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end
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end
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# statistical overview of a team
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# @attr [Fixnum] wins number of won games
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# @attr [Fixnum] losses number of lost games
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# @attr [Fixnum] averageFamesPlayed average played games of member
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# @attr [String] fullId id of the team
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# @attr [String] teamStatType queue of the stat
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class TeamStat
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class TeamStat
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attr_accessor :wins, :losses, :averageGamesPlayed, :teamId, :teamStatType
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attr_accessor :wins, :losses, :averageGamesPlayed, :fullId, :teamStatType
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def initialize(data)
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def initialize(data)
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@wins = data['wins']
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@wins = data['wins']
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@losses = data['losses']
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@losses = data['losses']
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@averageGamesPlayed = data['averageGamesPlayed']
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@averageGamesPlayed = data['averageGamesPlayed']
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@teamId = data['teamId']
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@fullId = data['fullId']
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@teamStatType = data['teamStatType']
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@teamStatType = data['teamStatType']
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end
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end
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end
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end
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class Game
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# Recent game of a team
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attr_accessor :gameMode, :mapId, :assists, :opposingTeamName, :invalid, :deaths, :gameId, :kills, :win, :date, :opposingTeamKills
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# @attr [Fixnum] gameMode mode of the game
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# @attr [Fixnum] mapId ID of the map
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# @attr [Fixnum] assists assists of the team
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# @attr [String] opposingTeamName name of the enemy team
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# @attr [Boolean] invalid Invalid flag # TODO what is this?
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# @attr [Fixnum] deaths number of deaths summed over all players of the team
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# @attr [Boolean] win true if game has been won by the team
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# @attr [Fixnum] opposingTeamKills number of kills of the enemy team
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# @attr [Fixnum] gameId ID of the game
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# @attr [Fixnum] kills kills of the team
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class TeamHistoryGame
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attr_accessor :gameMode, :mapId, :assists, :opposingTeamName, :invalid, :deaths, :gameId, :kills, :win, :opposingTeamKills
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def initialize(data)
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def initialize(data)
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@gameMode = data['gameMode']
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@gameMode = data['gameMode']
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@mapId = data['mapId']
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@mapId = data['mapId']
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@@ -71,7 +110,6 @@ class Game
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@gameId = data['gameId']
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@gameId = data['gameId']
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@kills = data['kills']
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@kills = data['kills']
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@win = data['win']
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@win = data['win']
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@date = data['date']
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@opposingTeamKills = data['opposingTeamKills']
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@opposingTeamKills = data['opposingTeamKills']
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end
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end
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end
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end
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