more specs
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@@ -3,6 +3,7 @@ module Sightstone
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# @attr [String] name name of the league
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# @attr [String] queue queue Type (can be: RANKED_SOLO_5x5, RANKED_TEAM_3x3, RANKED_TEAM_5x5)
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# @attr [String] tier tier of the requestet summoner (can be: CHALLENGER, DIAMOND, PLATINUM, GOLD, SILVER, BRONZE)
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# @attr [String] participantId id of the requested summoner or team
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# @attr [Array<LeagueItem>] entries
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class League
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attr_accessor :entries, :name, :queue, :tier, :participantId
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@@ -23,11 +24,11 @@ end
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# @attr [Boolean] isFreshBlood determines if summoner is new in the league
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# @attr [Boolean] isHotStreak hotStreak = 3 games won in a row
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# @attr [Boolean] isInactive true if summoner is inactive
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# @attr [Boolean] isVetern true if veteran
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# @attr [Boolean] isVeteran true if veteran
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# @attr [Fixnum] lastPlayed timestamp of last played game
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# @attr [String] leagueName name of the league
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# @attr [Fixnum] leaguePoints leaguePoints
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# @attr [MiniSeries, nil] nil if player has no miniseries, a miniseries object if he is in one
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# @attr [MiniSeries] miniSeries a miniseries object if he is in one
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# @attr [String] playerOrTeamId id of the player or team as a string
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# @attr [String] playerOrTeamName name of the player/team
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# @attr [String] queueType type of the queue
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@@ -60,7 +61,7 @@ end
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# @attr [Fixnum] wins number of won games of the series
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# @attr [Fixnum] target number of required wins to win the series
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# @attr [Fixnum] timeLeftToPlayMillis time left to complete the series
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# @attr [String] win/loose history as a string. Each character shows a (W)in, (L)oss or (N)ot played
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# @attr [String] progress win/loose history as a string. Each character shows a (W)in, (L)oss or (N)ot played
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class MiniSeries
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attr_accessor :losses, :wins, :target, :progress, :timeLeftToPlayMillis
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def initialize(data)
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